Dungeons & Dragons
Stagione 1 Episodi 13
Animazione ◦ Sci-Fi & Fantasy ◦ Commedia ◦ Action & Adventure ◦ Kids
L'introduzione è mostrata nella sigla iniziale, in cui un gruppo di adolescenti si ritrova al Luna Park dove decide di entrare in un'attrazione che ha per tema il gioco Dungeons & Dragons e da qui finiscono in un mondo fantasy simile a quello delle ambientazioni del gioco. I giovani si ritrovano vestiti con abiti e accessori tipici di alcune classi del gioco (cavaliere, ladro, mago, acrobata, barbaro, ranger) e vengono dotati dal Dungeon Master di alcuni oggetti magici in grado di aiutarli nel loro nuovo "ruolo" e nel primo scontro con i cattivi del cartone, ovvero il demone Venger e il drago policefalo Tiamat. Durante la storia i personaggi cercheranno informazioni sul modo per poter tornare nel loro mondo, aiutati nella loro missione da un cucciolo di unicorno e dalle (a volte ambigue) missioni dategli dal Dungeon Master.
Karl Geurs
WriterGary Gygax
ProducerLee Gunther
ProducerDavid H. DePatie
ProducerTakashi Masunaga
Production DesignAdam Rich
Presto the MagicianBob Holt
Shadow DemonDon Most
Eric the CavalierFrank Welker
Uni the UnicornFrank Welker
TiamatKatie Leigh
Sheila the ThiefPeter Cullen
VengerSidney Miller
Dungeon MasterTeddy Field III
Bobby the BarbarianTonia Gayle Smith
Diana the AcrobatWillie Aames
Hank the RangerJennifer Darling
Episodi: 13
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In onda il: 1983-09-17
1: The Night Of No Tomorrow
Dungeon Master sends the children northward to the town of Helix to attend a local dragon-banishment celebration. On the way they meet Merlin in his magnificent sky castle. The wizard offers to make Presto his apprentice, only if the young mage chooses to leave his friends and stay there for the rest of his life. But is Merlin's once-in-a-lifetime offer all that it appears? -
1: The Night Of No Tomorrow
In onda il: 1983-09-17Dungeon Master sends the children northward to the town of Helix to attend a local dragon-banishment celebration. On the way they meet Merlin in his magnificent sky castle. The wizard offers to make Presto his apprentice, only if the young mage chooses to leave his friends and stay there for the rest of his life. But is Merlin's once-in-a-lifetime offer all that it appears?
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In onda il: 1983-09-24
2: The Eye Of The Beholder
The children come across a knight named Sir John, who helps save them when they are being chased by a giant scorpion. When Dungeon Master sends them to battle a beholder in a distant valley, the children decide the knight is the perfect person to accompany them. The only problem is Sir John, in reality, is an utter coward. -
2: The Eye Of The Beholder
In onda il: 1983-09-24The children come across a knight named Sir John, who helps save them when they are being chased by a giant scorpion. When Dungeon Master sends them to battle a beholder in a distant valley, the children decide the knight is the perfect person to accompany them. The only problem is Sir John, in reality, is an utter coward.
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In onda il: 1983-10-01
3: The Hall Of Bones
The magical weapons the children use run out of power on them. Dungeon Master tells them they can recharge the weapons at the Hall of Bones. Venger learns of the children's difficulties and decides to intervene to see to his own interests. -
3: The Hall Of Bones
In onda il: 1983-10-01The magical weapons the children use run out of power on them. Dungeon Master tells them they can recharge the weapons at the Hall of Bones. Venger learns of the children's difficulties and decides to intervene to see to his own interests.
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In onda il: 1983-10-08
4: Valley Of The Unicorns
The kids come to the aid of a unicorn named Silvermane, the leader of the last unicorn herd, who under attack by wolves. But when their attention is diverted, an old wizard named Kelek kidnaps Uni. The kids seek out the evil man, who is trying to steal all the horns from unicorns to harness the teleportation powers they possess. But they find themselves too late to save Uni, who is now weak and hornless. The kids free all the de-horned unicorns and ask to be taken to the Valley of the Unicorns so they can protect the remaining three from the Kelek. But little do they know that they are leading someone else into the valley with them. -
4: Valley Of The Unicorns
In onda il: 1983-10-08The kids come to the aid of a unicorn named Silvermane, the leader of the last unicorn herd, who under attack by wolves. But when their attention is diverted, an old wizard named Kelek kidnaps Uni. The kids seek out the evil man, who is trying to steal all the horns from unicorns to harness the teleportation powers they possess. But they find themselves too late to save Uni, who is now weak and hornless. The kids free all the de-horned unicorns and ask to be taken to the Valley of the Unicorns so they can protect the remaining three from the Kelek. But little do they know that they are leading someone else into the valley with them.
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In onda il: 1983-10-15
5: In Search Of The Dungeon Master
While taking a lesuirely ride through the forest, Dungeon Master is attacked by a Warduke, a bounty hunter who possesses a sword that covers that which it is struck against with ice. He strikes the side of the tree Dungeon Master is perched on, trapping Dungeon Master in a block of ice. When the kids are made aware of Dungeon Master's capture, they set out to rescue him before Venger can claim him first. -
5: In Search Of The Dungeon Master
In onda il: 1983-10-15While taking a lesuirely ride through the forest, Dungeon Master is attacked by a Warduke, a bounty hunter who possesses a sword that covers that which it is struck against with ice. He strikes the side of the tree Dungeon Master is perched on, trapping Dungeon Master in a block of ice. When the kids are made aware of Dungeon Master's capture, they set out to rescue him before Venger can claim him first.
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In onda il: 1983-10-22
6: Beauty And The Bogbeast
The kids must seek out the river that rains upside down. Once a year the river reverses it's course and rains upwards for 60 seconds. And those who are in it can go whereever they desire. Dungeon Master warns the kids that they 'must never touch the beauty that brings the beast,' but Eric picks a flower later in their quest that turns him into a bogbeast. He then finds out that if he cannot undo the spell, he'll be stuck that way forever. So the kids are now stuck in a dilemma, find their way home, or find a cure for Eric. -
6: Beauty And The Bogbeast
In onda il: 1983-10-22The kids must seek out the river that rains upside down. Once a year the river reverses it's course and rains upwards for 60 seconds. And those who are in it can go whereever they desire. Dungeon Master warns the kids that they 'must never touch the beauty that brings the beast,' but Eric picks a flower later in their quest that turns him into a bogbeast. He then finds out that if he cannot undo the spell, he'll be stuck that way forever. So the kids are now stuck in a dilemma, find their way home, or find a cure for Eric.
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In onda il: 1983-10-29
7: Prison Without Walls
The kids are sent to a valley where a village of gnomes reside. However, the gnomes are enslaved by Venger to mine the mystic gems out of the walls of the valley. When the kids attempt to free the people, they are informed that the residents cannot be free until Lukion, the gnome spellbinder, lifts the spell upon the valley. The kids then set out for the Swamp of Sorrow to find Lukion, and free the prisoner trapped in a prison without walls. -
7: Prison Without Walls
In onda il: 1983-10-29The kids are sent to a valley where a village of gnomes reside. However, the gnomes are enslaved by Venger to mine the mystic gems out of the walls of the valley. When the kids attempt to free the people, they are informed that the residents cannot be free until Lukion, the gnome spellbinder, lifts the spell upon the valley. The kids then set out for the Swamp of Sorrow to find Lukion, and free the prisoner trapped in a prison without walls.
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In onda il: 1983-11-05
8: Servant Of Evil
It's Bobby's birthday, but Venger's lizardmen crash his party and kidnap his companions. Now, aided only by Uni and Dungeon Master's magical amulet, Bobby must befriend the reluctant giant Karox and free his friends from Venger's Prison of Agony. -
8: Servant Of Evil
In onda il: 1983-11-05It's Bobby's birthday, but Venger's lizardmen crash his party and kidnap his companions. Now, aided only by Uni and Dungeon Master's magical amulet, Bobby must befriend the reluctant giant Karox and free his friends from Venger's Prison of Agony.
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In onda il: 1983-11-12
9: Quest Of The Skeleton Warrior
Venger's enslaved skeleton warrior, Dekion, reports that he has found the Circle of Power, but it is held in the Lost Tower of the Celestial Knights. Only those with the pure of heart and could be a celestial knight themselves could enter the tower and survive it's test of courage. Even though Dekion was once a celestial knight, because he is under Venger's power, he cannot enter. But Venger has a few tricks up his sleeve. Meanwhile, the kids are told to go to the Lost Tower of the Celestial Knights in order to find their new way of getting home. When they meet Dekion they are cautious, but when he informs them that he is a victom of an evil wizards spell they agree to help him. But once inside the tower, the kids start seeing illusions that test their courage, and they all start to fall victom to their fears. -
9: Quest Of The Skeleton Warrior
In onda il: 1983-11-12Venger's enslaved skeleton warrior, Dekion, reports that he has found the Circle of Power, but it is held in the Lost Tower of the Celestial Knights. Only those with the pure of heart and could be a celestial knight themselves could enter the tower and survive it's test of courage. Even though Dekion was once a celestial knight, because he is under Venger's power, he cannot enter. But Venger has a few tricks up his sleeve. Meanwhile, the kids are told to go to the Lost Tower of the Celestial Knights in order to find their new way of getting home. When they meet Dekion they are cautious, but when he informs them that he is a victom of an evil wizards spell they agree to help him. But once inside the tower, the kids start seeing illusions that test their courage, and they all start to fall victom to their fears.
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In onda il: 1983-11-19
10: The Garden Of Zinn
The kids are starving, and unable to catch any food. Even fishing results in catching a hydra, prompting the kids to defend themselves. But Bobby is poisoned by it's bite and the kids seek Dungeon Master's aid. Alas, they require a natural treatment: The Foot of a Yellow Dragon. One can be found North in the Garden of Queen Zinn. Along the way, they meet a strange creature named Solars, who allows the group to leave the ailing Bobby with him so they don't risk further injury. But the group is in for a surprise when they meet the servant of Queen Zinn and his trickery. -
10: The Garden Of Zinn
In onda il: 1983-11-19The kids are starving, and unable to catch any food. Even fishing results in catching a hydra, prompting the kids to defend themselves. But Bobby is poisoned by it's bite and the kids seek Dungeon Master's aid. Alas, they require a natural treatment: The Foot of a Yellow Dragon. One can be found North in the Garden of Queen Zinn. Along the way, they meet a strange creature named Solars, who allows the group to leave the ailing Bobby with him so they don't risk further injury. But the group is in for a surprise when they meet the servant of Queen Zinn and his trickery.
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In onda il: 1983-11-26
11: The Box
A sudden earthquake splits the ground the kids walk on and Hank falls in. When the kids come to his aid, they find a box. The Dungeon Master informs them that it is Zandora's Box, a magical device that contains good or bad things, depending on where it is opened. He also informs them that the box is the key to them getting home. They must first free Zandora, who can be released from her current place of captivity by placing the box in the shadow of the skull on Skull Mountain at exactly noon. Once free, Zandora can tell the kids where to place the box to allow them to return home. But when Venger becomes wise to their plans, he isn't going to let them succeed in any of their plans. -
11: The Box
In onda il: 1983-11-26A sudden earthquake splits the ground the kids walk on and Hank falls in. When the kids come to his aid, they find a box. The Dungeon Master informs them that it is Zandora's Box, a magical device that contains good or bad things, depending on where it is opened. He also informs them that the box is the key to them getting home. They must first free Zandora, who can be released from her current place of captivity by placing the box in the shadow of the skull on Skull Mountain at exactly noon. Once free, Zandora can tell the kids where to place the box to allow them to return home. But when Venger becomes wise to their plans, he isn't going to let them succeed in any of their plans.
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In onda il: 1983-12-03
12: The Lost Children
While searching for a mysterious ship that will take them home, the kids team up with another gang of lost children to save their elder, Alfour, held prisoner in Venger's castle along with the ship. -
12: The Lost Children
In onda il: 1983-12-03While searching for a mysterious ship that will take them home, the kids team up with another gang of lost children to save their elder, Alfour, held prisoner in Venger's castle along with the ship.
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In onda il: 1983-12-10
13: P-R-E-S-T-O Spells Disaster
Presto bungles yet another spell, and he and Uni must face enormous danger to rescue both their friends and the last of the Golden Dragons from the infamous Brooklyn Giant and his slimey pet Willy. -
13: P-R-E-S-T-O Spells Disaster
In onda il: 1983-12-10Presto bungles yet another spell, and he and Uni must face enormous danger to rescue both their friends and the last of the Golden Dragons from the infamous Brooklyn Giant and his slimey pet Willy.
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